Part 15: Communication Issues
Part 15: Communication IssuesLast time, we discovered Revan and Malak were looking for something called the Star Forge years ago and found an incomplete Star Map in the Dantooine ruins. More maps apparently exist on other planets, left there by an ancient race known as the Builders who were described by a Builder droid as an "infinite empire". We have been given the task of finding these Star Maps, which would hopefully lead us to the Star Forge and give us a chance of stopping the Sith.
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First off, though, we need to check out the Ebon Hawk interior since we didn't get the opportunity to do so yet. Well, I guess we could've returned to the ship at any point, but we were busy slaughtering the local wildlife and fixing everyone's problems on Dantooine.
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We can find Mission hanging out in the east crew quarters. Let's see if she's got anything interesting to say.
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As you may recall, Mission previously described Lena as a "space tramp" and an "intergalactic skank". I think I saw an Intergalactic Skank concert once. (This is the point where someone informs me that is an actual band).
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I mean, weirder things have happened. There also seems to be a hint of jealousy here, but of course we don't know the story.
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Right.
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Maybe one way we will find out what happened to Griff, but for now we'll continue our tour of the Ebon Hawk.
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Canderous can be found in the swoop garage area of the ship, which also contains a workbench. Canderous can give us adrenal stimulants, but more importantly he has some war stories to tell.
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So it was actually the Sith who suggested the Mandalorians go to war against the Republic, most likely to weaken the Republic and make it easier for the Sith to conquer later on. As proud warrior race guys who live for the thrill and glory of battle, they happily accepted.
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Mandalore is supposed to be the name of the leader of the Mandalorians, as well as the name of the planet they originate from, but the script seems to be using the names interchangeably.
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So, how did Canderous end up running errands for Davik?
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Will do. We'll talk more later. Next up, we'll use the workbench to upgrade our lightsabers.
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These are the lightsaber upgrade crystals we currently have. Rubat is a small damage and attack boost, nothing special. Bondar offers a 25% stun chance, which according to my extensive research (clicking the first Google result for "kotor bondar stack") stacks with Critical Strike. Sigil offers a larger damage bonus as well as +1 to Attack.
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I insert the Bondar and Sigil crystals into our main saber and a Rubat crystal the other. I could've also put one Rubat crystal in each of our sabers and then split Sigil and Bondar between them to have two fully upgraded sabers, and I'll do something like that later on but for now we'll go with this setup.
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Double-bladed lightsabers only require one set of crystals, so you can get e.g. the effects from Sigil and Bondar on both blades without actually having to find another set of those crystals for the second blade. I generally prefer to have different sets of crystals on each blade, which is only possible with dual sabers.
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Back to the tour. This is the engine room, where the engine and hyperdrive are located. Any questions so far?
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T3-M4 and Zaalbar hang out in the main hold, which also houses the navicomputer console which can also be used as a holoprojector. We can also find Juhani in what appears to be a supply closet.
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T3 can create computer spikes for you, although you won't be able to get too many from him before he needs to... I don't know, recharge or something. As Zila points out, T3 isn't much for talking or displaying personality in general, which is a bit of a shame considering how much personality droids such as R2-D2 had. T3 will get much, much better on that front in KotOR II, but that is a story for another time entirely.
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Beep-boop to you too, buddy.
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Okay, fine.
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Maybe Zaalbar will have something to tell us.
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He can make grenades as well, but we want to know a little more about him.
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Zaalbar is not much for conversation either, but Juhani will be more than happy to talk to us.
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She has plenty more to say as well.
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No, we're not finished here yet.
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We will hear much more from Juhani later, but as of right now we know she met a Jedi on her homeworld and was inspired to become a Jedi herself (generally, in Star Wars you don't just decide you want to be a Jedi, but she made it work). Of course, that eventually turned sour because she couldn't control her emotions well enough, not that Master Quatra's little test would've helped any. Regardless, she's here now and we'll step in if she starts to slip back to the dark side.
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In the cargo hold, we can find our food and supply stores as well as some empty boxes we can shove our unnecessary items if for some reason you don't want to sell them.
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At the back is a smuggling compartment, but we can't do anything with that since nobody gave us the codes to open it.
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The west crew quarters are empty. I'm also quite sure the ship doesn't have enough beds for everyone in the party, unless there's one somewhere that we can't see. Between the two crew quarters and the medical bay (which we'll see later), there are seven beds available and we'll end up with eight non-droid party members including Zila.
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This is the communications room. It has a lot of... well, communications stuff in it, such as security camera access (which we can't actually access in-game). I could also have sworn the actual navigation computer was here, but Wookieepedia disagrees and I'm not going to argue with those guys.
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Carth and Bastila are always found in the cockpit of the Ebon Hawk. Before we leave Dantooine, we'll talk to them as well.
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Thanks, but as I said I need to talk to Bastila and Carth first. Also, if the Galaxy Map is the actual navicomputer, I'm not sure what the Wookieepedia article (which you should not read if you haven't played the games, because spoilers) is going on about, but I suppose it makes sense that you could access the computer from multiple locations in the ship.
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Not just yet. The Galaxy Map screen is showing Tatooine, which happens to be where we will start our quest for the Star Maps. That's probably where everyone goes first, because it's such a familiar location from the movies. At the time of KotOR's release, only Star Wars EU fans and weirdos who saw the Holiday Special knew of Kashyyyk, and Korriban had mostly been seen in Tales of the Jedi. Manaan, on the other hand, was created entirely by BioWare for this game.
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We... err... can't talk to Carth. The Dialog option does nothing. While this could be seen as a positive, we do also want to complete Carth's personal sidequest so hopefully this will sort itself out soon.
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Let's talk to Bastila instead.
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How rude!
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Actually, before we lift off, we should go talk to an NPC here on Dantooine.
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I think I talked to Lur Arka offscreen earlier, but let's make sure we had a chat with him.
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Even if you already talked to Lur Arka, he'll just repeat this same stuff.
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Can't say we've heard anything of her.
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Right. Now that that's done, let's return to the Hawk and check out that Galaxy Map.
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While I said we'd start our Star Map quest on Tatooine, there is another stop we must make before that. The Yavin space station was originally a free DLC addon for the Xbox version of KotOR, and was integrated into the PC port from the start. When the Xbox One backwards compatibility feature for original Xbox games launched and KotOR was one of the initial supported releases, this DLC pack was not downloadable so you weren't able to access the Yavin station on Xbox One. However, it has since been patched in.
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So, let's head out.
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Meanwhile, on Darth Malak's ship...
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Oh, fuck off! You didn't survive that!
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We left him buried under a metric ton of debris in an exploding hangar, not to mention that we had the only ship that could get through the Sith blockade without getting blown to bits by their auto-targeting cannons! I know bounty hunters in Star Wars EU do have a tendency to survive situations they shouldn't, but this is kind of ridiculous and unless Calo literally has superpowers (plot armor doesn't count), I call shenanigans.
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The encounter itself was the survivable part!
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And that is the entirety of the explanation we're going to get as to how Calo made it out unscathed.
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We do not get to hear what this information is and which of our party members it concerns, of course.
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Here we are at the Yavin space station, floating in orbit near the gas giant and the jungle moon of Yavin IV.
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Hm? What's the matter, Zaalbar?
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That... doesn't sound good.
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Well, that's something we did not need. Let's go investigate the emergency supplies.
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[There are no half-eaten or torn packages to indicate the theft was from pests or vermin. It looks more like some unknown person has been conducting clandestine raids on your stores.]
Definitely didn't need this.
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Oh well. Time for a stowaway hunt.
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You get this message a few times as you wander around the ship.
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Eventually, you'll locate the source of the footsteps.
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All right. Get over here, you little bastard. Nowhere left to run.
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There you are.
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What was that?
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Well, we found the culprit, but now we have another problem. We can't understand a word of what our stowaway is saying.
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Needless to say, we don't get very far in this conversation, so let's talk to the girl again.
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Nope, that's not helping.
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Sasha? Maybe she's the one Lur Arka was looking for?
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No, still not working.
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If we're going to get anywhere with Sasha, we have to make some sense out of this bizarre language of hers.
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This would be a nice little quest if it wasn't for one very specific problem - Sasha only has a couple of canned voice lines, including the dreaded MUCHA SHAKA PAKA which you will hear roughly 5,704 times in the next couple of minutes.
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This quest would've worked so much better if Sasha's lines were actually voice acted instead of using canned alien speech lines. Hell, I'd prefer no voice acting at all over what we have here. Like I promised earlier, I uploaded a video of this scene for your delectation:
VIDEO: Linguistic Difficulties
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We seem to be making some progress.
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"Bristag" seems to be difficult for us to figure out.
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Ah, spaceship.
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What? Why not? That was about as obvious as it could possibly have been!
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Yes, we've established that.
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Let's see if "Laesfa" is easier to understand.
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Let's try bristag again.
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I don't know why that didn't work the first time.
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We're starting to get somewhere now.
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Is she making fun of us?
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You speak... something?
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I think she wants us to tell her about ourselves.
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We seem to have this mostly figured out, so let's continue talking to Sasha. Maybe she'll tell us how she ended up on our ship.
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Yes, we'll talk to you now.
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As much as she likes the Ebon Hawk, she can't stay on the ship forever, especially when we're on a quest to stop the Sith.
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Okay! That took some effort, but we managed to communicate with Sasha well enough to tell her we'd take her to home to Dantooine. She still seems to like the ship a lot, but we'll see how things will turn out once we get back to Dantooine. If you're a dick, you can just throw her off the ship because she's not your problem.
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First off, we should go see if anyone is home on this station.
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To get to the station proper, we first need to run through this lengthy tunnel and activate all the access panels on the walls.
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Hey, I resent that!
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Whoever this Rodian is, he's got a pretty nifty place set up here on this station.
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Game, please don't put the racist option at the top of the list. As for Trandoshans, everyone's favorite bounty hunter Bossk is a Trandoshan. I like Bossk, he's always so happy to be doing whatever it is he's doing, even though he always loses to Boba Fett and everyone else.
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Suvam is, I believe, the only merchant in KotOR who actually updates his stock as the game progresses, so the completely ridiculous and expensive items will eventually be joined by several even more ridiculous and expensive items. There's nothing here we want right now, not that we could afford most of it anyway.
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However, Suvam will also buy your items at vastly higher prices than any other merchant in the game. He'll pay 65% of the item's base value, which is 2.6 times higher than the rates anyone else will give you (aside from some of the merchants on Taris, but for understandable reasons those don't really count at this point). So, let's sell off some of this crap we've been accumulating.
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We can buy back the items we sell, but I think we'll be fine without any of that stuff because we can get much better replacements.
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Before we go, let's take a quick look around. I think that's some kind of a primitive probe droid.
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Suvam's got a pretty great view of Yavin, not gonna lie.
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We don't have time to admire the view for very long, though. Let's get out of here. We'll be back eventually.
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Occasionally, you get attacked by Sith fighters when traveling between planets. I'll be cutting those random encounters out of future updates because they're completely inconsequential. After finishing off the fighters, we head to Dantooine so we can return Sasha to her father.
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Lur Arka needs convincing that our stowaway is indeed the Sasha he seeks, but since we managed to figure out her strange language we won't have any trouble convincing him.
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After you.
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This will take forever unless we do something.
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Now that that is sorted out, let's return to the cockpit and see if Carth has anything new to say.
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Still unresponsive. This might be bad.
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I took Carth out of the ship to see if that would fix his problem, but no. Loading the game, resetting, nothing worked. He doesn't even follow us, just stands there next to the Ebon Hawk.
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Carth did, however, gain a few levels so we'll set him up with an extra DEX point for blaster funtimes, as well as Master Two-Weapon Fighting and Improved and Master Sniper Shot.
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Let's try talking to Zila as Carth and see if that does anything.
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This popped up when I talked to Zila.
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At last we're managing to have a conversation with Carth again.
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Of course you do.
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For fuck's sake, Carth! I kinda preferred you when you weren't talking!
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Christ, what a passive-aggressive dickhead.
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That seems to be how this is going, yes.
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Gladly. More importantly, let's see if we managed to fix him. Well, mechanically speaking, anyway.
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Okay, good. He's following us again.
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And we can talk to him again. Minor crisis averted.
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We can talk to him in the cockpit as well. There was no reason to assume that wouldn't be the case, but I just wanted to make sure. By the way, I seem to have completely forgotten to mention this, but Carth is voiced by Raphael Sbarge whom you might know from such roles as Kaidan in Mass Effect. Now, Kaidan is not all that much like Carth as a character, but even then I get unfortunate flashbacks every time he opens his mouth and clumsily hits on Shepard.
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Anyway, that is all we have time for today. All the talky bits took longer than I predicted, but next time we will most definitely find our way to Tatooine and start the quest for the Star Forge!